You are the night radar operator at Groom Lake. An 80-mile scope, a 2.6-second sweep, and a sky full of tracks that are not going to identify themselves. Work the sensors. Spend the sustainment. Tag every track before it leaves — four strikes and you are relieved of the console.
Single player · Fully offline · No accounts, no ads, no data collected
Fourteen tracks cross your restricted airspace. Some are bombers the size of a barn. Some paint smaller than a bird. One of them is not on any card, anywhere.
Tap a return on the scope. You get a track number, a speed, and a heading — nothing else for free.
Height, radar cross-section, ESM emitter, IFF reply. Each read costs time, and the profiles overlap on purpose.
Fighters, drones, satellites, thermal passes — eyes cost sustainment, and stealth is very good at not being seen.
Name the group and the type from the recognition card. Right call pays. Wrong group — or a leak — is a strike.
Good shifts earn career points, rank, and a sustainment budget. Rank unlocks harder shifts and new scope themes. The budget buys better iron — if Chad can talk you into it.
Trainee to Master Controller across five ranks. Earn the amber and ice scopes, the 18-track Veteran Shift, and the Skunk-heavy Black Shift.
Between shifts, Chad sells the radar ladder — from the stock AN/FPS-20 to the GHOST EYE prototype array — plus processor, receiver, and track-assist modules. “That return you keep calling a bird? That is a receiver problem.”
Task a visual or file satellite imagery as a leave-behind frame. Odds follow the physics: nothing with wings catches an SR-71, and drones own the low-and-slow.
Satellite IR passes and a high bird can hold a stealth track's heat signature through the sweep — and a live satellite thermal feed lets you track blooms between passes. Heat keeps the hunt alive. Eyes still make the call.
You have a hunt budget; they have a hide budget. Every sensor read and every intercept burns a low-observable's effort to stay hidden — work it long enough and it starts painting like an airplane.
Low tracks can drop into terrain shadow and vanish for seconds at a time — nap of the earth, the way the real ones do it — then pop out somewhere else on your scope.
A lost airliner. A Russian survey charter. A weekend Cessna that paints exactly like something it is not. Still your problem, and a wrong call still costs a strike.
Room tone, sweep blips pitched by radar cross-section, radio squelch on every dispatch. No audio files — every sound is generated live, which is also why the whole game fits in one file.
Nothing in Dreamland Scope explodes. The weapon is a correct call made under time pressure, with incomplete information — the operator's actual job.
Dated 14 JUN 95, and showing its age in the best way. Twenty-four listed types — plus one contact Skunk Works never put on paper.
Where the game stands, stated plainly.
Dreamland Scope ships only as a native app — there is no browser version. The animated scope up top is a portrait, not a demo: the real console is the one in your pocket.
In the app, your career saves on your device only. Nothing is uploaded, ever.
The App Store and Google Play builds are in preparation for release under the developer's personal accounts. Google Play will run a closed test first — that is a Play requirement for new personal accounts, not early access theatre.
Privacy, in one line: the game collects no data. Full policy: dreamlandscope.com/privacy.